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Set up quakespasm for mac

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The particle system is useful to mods+maps, in much the same way as fence textures or strcat (though you're likely to need to use the more limited DP-defined effect definitions if you want compat across all 3 engines). The point is that QSS should no longer feel like crippleware to an aspiring ssqc modder.Īnd hopefully FTE+DP users won't be left with horrible clunky mods that comprise of 60% hacks that were needed to work around QS limitations. I'm not saying that its worth playing SMC with QSS, only that its content-loading limitations that really holds it back (well, okay, a couple of extra things that I didn't bother to network up because I couldn't be bothered to implement the various clientside parts). Note that QSS has a whole load of ssqc extensions, such that mods like SMC can run. I'm more about letting people do what they want without extra barriers (bug-willing), hence csqc etc.

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Pretty stuff sells (yay screenshots), hence your interest in DP, which is why FTE has the effects that it does, but its not my personal focus. For instance, FTE has a number of presets, and only ONE of them has fullblown rtlights enabled. Pretty stuff like rtlights is not what I personally favour, which is why I've not gone completely crazy with that stuff. Personally tend to play quake with vanillay setting.